Welcome to the mirror page for my novel, A Pius Man. It has history, explosions, philosophy, gunfights, theology, and action sequences with an armored truck on the Spanish Steps, all around the mystery of Pope Pius XII. This page will be updated frequently. If you want more immediate updates, go to apiusman.blogspot.com
This is the online workshop in writing fight scenes that I did for the Catholic Writer's Conference. Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain. Either way, it was an interesting little experience.
Since most of you folks have been with me for a while, I'm going to give it to you.
Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post. But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.
So, here is day five and six.... Day five was merely an assignment. Day six was more interesting.
Day Five: Putting It Together
At this point, you should have an idea of what you're doing. Take assignments three and
four, and put them together. Whether you start from a weapon and go to hand-to-hand, or vice versa, is up to you. This is the assignment.
Like with most writing, practice makes perfect. So don't be discouraged if you're not writing full-scale battle choreography by now.
Day Six: Writing For Military Fights
Writing a military fight scene is no different from any other, when you get down to it. Do some research on terms, maneuvers, etc., but don't overstress that part. It's mostly just a matter of vocabulary.
But, seriously, there's little difference from warfare fighting.
Character: In describing filming for Lord of the Rings, and the Battle of Helm's Deep, director Peter Jackson discovered a basic law of fight scenes – Jackson had hours upon hours of stuntmen beating
each other to a pulp, but the battle was boring when the camera was not on the primary characters.
The important thing you need to know is, no matter what, you need to focus on the individuals involved. The more modern your setting, the more things are done by groups of individuals, squads and fire teams, and not massive lines of fire, one against another.
However, no matter how many people you have fighting whatever enemy, you need to have individuals the audience can focus on and care about. Writing about a line of tanks is boring. Writing about someone the audience has met, and is invested in, is much, much better.
For great examples of this, read the Richard Sharpe series by Bernard Cornwell – he has, on average, about six players in any battle that he focuses on, as well as a massive, historical battle taking place.
Setting: If you want to focus on a full-scale battle, in whatever age and setting, one thing you'll
want to focus on is the field of battle. You're going to want to focus on the sounds, and the sights, perhaps even the smells. You want to recreate it as though the battlefield is a character. A loud, monstrous, messy, rampaging character, with lots of property damage.
The best I've ever seen of this type of recreation is John Keegan's The Face of Battle, where he recreated the battlefields of Agincourt, Waterloo, and Verdun.
Hand-to-hand combat and weapons:
Depending on the scenario, military battles do not start with close combat, unless it's a type of covert infiltration, where getting in close and killing people silently is important. And, let's face it, the use of weapons will vary wildly depending on what time period and setting you're using. For the most part, it boils down to individuals.
This is the online workshop in writing fight scenes that I did for the Catholic Writer's Conference. Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain. Either way, it was an interesting little experience.
Since most of you folks have been with me for a while, I'm going to give it to you.
Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post. But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.
So, here is day five and six.... Day five was merely an assignment. Day six was more interesting.
Day Five: Putting It Together
At this point, you should have an idea of what you're doing. Take assignments three and four, and put them together. Whether you start from a weapon and go to hand-to-hand, or vice versa, is up to you. This is the assignment.
Like with most writing, practice makes perfect. So don't be discouraged if you're not writing full-scale battle choreography by now.
Day Six: Writing For Military Fights
Writing a military fight scene is no different from any other, when you get down to it. Do some research on terms, maneuvers, etc., but don't overstress that part. It's mostly just a matter of vocabulary.
But, seriously, there's little difference from warfare fighting.
Character: In describing filming for Lord of the Rings, and the Battle of Helm's Deep, director Peter Jackson discovered a basic law of fight scenes – Jackson had hours upon hours of stuntmen beating each other to a pulp, but the battle was boring when the camera was not on the primary characters.
The important thing you need to know is, no matter what, you need to focus on the individuals involved. The more modern your setting, the more things are done by groups of individuals, squads and fire teams, and not massive lines of fire, one against another.
However, no matter how many people you have fighting whatever enemy, you need to have individuals the audience can focus on and care about. Writing about a line of tanks is boring. Writing about someone the audience has met, and is invested in, is much, much better.
For great examples of this, read the Richard Sharpe series by Bernard Cornwell – he has, on average, about six players in any battle that he focuses on, as well as a massive, historical battle taking place.
Setting: If you want to focus on a full-scale battle, in whatever age and setting, one thing you'll want to focus on is the field of battle. You're going to want to focus on the sounds, and the sights, perhaps even the smells. You want to recreate it as though the battlefield is a character. A loud, monstrous, messy, rampaging character, with lots of property damage.
The best I've ever seen of this type of recreation is John Keegan's The Face of Battle, where he recreated the battlefields of Agincourt, Waterloo, and Verdun.
Hand-to-hand combat and weapons: Depending on the scenario, military battles do not start with close combat, unless it's a type of covert infiltration, where getting in close and killing people silently is important. And, let's face it, the use of weapons will vary wildly depending on what time period and setting you're using. For the most part, it boils down to individuals.
This is the online workshop in writing fight scenes that I did for the Catholic Writer's Conference. Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain. Either way, it was an interesting little experience.
Since most of you folks have been with me for a while, I'm going to give it to you.
Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post. But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.
So, here is day four.
***
Day 4: Guns in Fighting.
There are more weapons in Heaven and Earth than there are in Thomistic philosophy. However, guns seem to be the magic weapon that everyone uses, and uses badly.
With any weapon you decide to use, make certain that you have a basic
knowledge of these weapons, even if it's merely researching them
online. This day will also assume that you've never even seen a gun
up close and personal – perhaps an erroneous presumption, but I'm
not going to assume everyone knows guns. If you have do know things
about guns, please bring it up.
Weapons are tools. Knives do more than stab people. Lead pipes do more than club people over the head. And guns do more than shoot people. Don't get me
wrong, guns are great. But if you're writing for someplace like New York, guns are not readily available to the general populace.
Remember Day One,writing the rules for the culture on fighting? Now you know why we
bothered.
Everything in a fight has to feel fast-paced, as we said before. But when you introduce a weapon into any scenario, the characters and the writing have to move fast. Or at least intelligently. What do I mean by this? I mean that no one is going to outrun a bullet – the best they can do is be faster than the trigger finger of the person targeting them – but finding cover, providing distractions, and
shooting elements of the setting or other uses of the gun.
In actuality, gunfights are not like an Arnold Schwarzenegger movie – if someone is moving in a straight line, a smart gunman will lead the target. However, smart gunmen do not use fully-automatic fire in extended bursts. Firing a full magazine of ammunition on full automatic will not lead to a stream of bullets that come out in a straight line, but will cause the muzzle of the gun to jerk around like a spastic mime having an epileptic fit. In a gun battle, at a distance, even slight deviations of the gun's barrel will cause bullets to go wildly off course.
Then again, stupid things happen with guns. The average shootout with the police takes place at a distance of nine feet, but three out of every four bullets will miss, mainly because everyone is popping in and out of cover, snapping off shots and hoping they'll hit something.
Again, now is not the time for technical terms. If you're writing for a medieval setting, or a fantasy setting, if specific parts of specific weapons are going to come into play, you may want to introduce them before the fight even begins. And, if you're using a technical detail of a gun that only people who field-strip their own weapons would know, don't discuss it in the middle of a fight. A previous example has been the Lee Child model, where his character Jack Reacher describes how a fight will turn out and why, before the first punch was even thrown. You can have such discussion then, but when the bullets start flying, try not to dwell too much on the pieces and parts.
You can, however, have a technical analysis as the hero/ine is taking cover, and thinking about what to do next. If the pieces of the gun are important to the solution, and you can provide a “lull” in combat (if that's how one can describe taking cover while being shot at),then by all means, make it relevant. However, you do not want to give the vital statistics on a gun in mid-battle. In fact, you mightnot want to go into it at all.
The most anyone needs to know about most guns might include:
Ammunition capacity: Do not use Hollywood forever shooters. You will want to reload – if only because it's more thrilling to have a count of how many bullets your hero/ine doesn't have. (Would the end of Die Hard work at all if John McClane had had a full magazine left, instead of just two bullets?)
Type of ammunition: This only matters for level of impact, and penetration. If it's a .22-caliber from a handbag pistol, you can stop if with a pocket Bible. If it's a .45-caliber, you will stop someone if only from the shock value (no one takes an impact from a .45, rolls into a doorway, and returns fire. It's gonna suck to be that person). If it's a .50-caliber handgun, you can disable engine blocks and amputate limbs. If you're writing science fiction, ammunition type is doubly important.
Type of gun: Revolvers, pistols, assault weapons, submachine guns, hunting rifles, and machine guns all have different strengths, ranges, weaknesses, and abilities inherent in the type of gun. You will not put a bayonet on a pistol, and no one should try to rob someone with a sniper rifle.
Length of weapon (optional): many handguns make for great blunt-force weapons.
Appearance: I'm a very visual reader. There are some guns that are very visually distinct: a FAMAS assault rifle looks nothing like an M-16, which looks nothing like an Uzi, which looks nothing like an H&K G-11, which looks nothing like an AK-47. However, there are a lot of knockoffs that resemble M-16s, AK-47s, and Uzis. You don't need make, model, and serial number; just say “it looked like X, Y, or Z” gun, unless you want to go into more detail.
In essence, you can boil down someone's handgun to “short-barreled .22-caliber revolver,” or “a semi-automatic that looked more like a hand cannon” (for an example of this, look up the image of a “Desert Eagle” .50 caliber.)
Note:
Please remember that Kevlar is not a magic shield. At best, it will take that small metal object going at hundreds of feet per second, and redistribute its force so that your character will essentially feel like s/he's being slapped with sheet metal at ten miles an hour.
Assignment #4: Choose Your Weapon.
Take your setting, hero/ine and the enemy from assignment #3. Pick a weapon and put it into a fight between the two. It does not have to be a gun (for thoughts on weapons, and improvised weapons, check the “How To” article link in the initial documents packet). It doesn't matter if your hero has the weapon, or your villain does. It doesn't matter if the weapon was found at the fight location, or if it was brought.
If your hero does not have a weapon to start with, they will need to disarm the bad guy and/or find their own weapon.
Youcan check the how-to article again to at least get the principles for gun and knife disarms, though the principle is mostly based in common sense – don't get in the way of the weapon.
Remember, you do not need to have anyone killed, even if you're using a gun in the scene. Guns can shoot the environment, make people flinch, duck, or buy the characters time.
This is my online workshop in writing fight scenes that I did for the Catholic Writer's Conference. Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain. Either way, it was an interesting little experience.
Since most of you folks have been with me for a while, I'm going to give it to you.
Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post. But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.
So, here is day three.
****
Day Three: Now, Let's Talk About Writing Fight Technique.
There are a lot of basic moves that you
don't need to describe too much. Most kicks and punches are like
that, for example. You don't necessarily require a full description
on a “forward vertical defensive kick” (as seen in the article on how to throw a stop kick) – you can just write “X kicked Y in the
chest the way a fireman would kick down a door.” It's the same kick, just a less technical way of writing it.
Speed of attack: keep in mind that most fights don't even last for five seconds. A kick to the groin, a punch to the throat, and it's game over. Even a fight with a weapon can only last so long. Fighting over a knife will ensure that all sides get cut, and someone will be hurt in short order.
And, keep in mind, fighting is hard work. Even something as simple as punching is going to take a lot out of someone. If you don't believe me, go hit a punching bag for a minute. Punch it, kick it, headbutt it if you like, but do it at full speed, as hard as you can. You're going to find that it is very, very hard work. After the initial burst of energy, you're going to slow down after thirty seconds. Stamina should not be important in a fight, because most fights shouldn't last very long.
Another element to keep in mind: the enemy is also reacting. We don't need three-dimensional chess with hand-to-hand combat, but we also have to remember that (for example) kicking someone between the legs (even if they're feeling no pain), will still force the body to lean forward, and that opens up possibilities. If we punch someone, their head will go back. If we feint, they become defensive, preferably where we don't want them to be
If you're going to have a long fight scene, it should be for a good reason. Either it's a war—in which case it's perfectly understandable—or there are multiple attackers, or both participants are very, very well-trained.
Yes, you can have a half-page of description for something that takes only a split second. You can have all of the technical details down cold, but you must at least convey to the audience the speed. And, even if you don't go into exacting, excruciating detail for your audience, you should at least know the mechanics, so you know what you're doing. Don't be insulted – trust me, I used to do that a lot.
If you like, look at the fights scenes of Lee Child's character Jack Reacher. He'll give a half-page dissertation on something like the tactical usefulness of a headbutt, or he will work out a fight, chess-like, before the first punch is thrown. He then does it, writes a few lines of the enemy's reaction, and keeps going.
Note: If you have formal training, or have practical experience in a self-defense system or martial art, realize that high kicks, spin kicks, or any kick that goes above the hip can pose a danger in a real fight. In a real close-combat situation, there are no rules, and there is no tapping out. This may sound patronizing, but trust me, there are plenty of people who try to use fancy moves they learn on a gym mat and try to use the same moves on concrete. It doesn't end well, sometimes.
Assignment
#3: Writing Hand-to-Hand Technique
Look at the various articles assigned here: http://shar.es/giQgA.
Choose at least one technique. Do not worry about plagiarizing; there are only so many ways to describe some moves. All that I require is that you use one element of one described technique over the course of your fight scene.
Step 1: Set up the fight, be it a mugging, or something with a minor villain, what have you. Write out a full technical description of what your character will do – not only with the technique, but most importantly with what comes next. (Continue to fight, to run, et al). How does the other combatant react/reply?
Step 2: Give reasons for their actions, and how it fits with your character.
Step 3. Repeat step one, only take the entire technique and condense it. Boil the technique into only a paragraph, at most. Now that you know what your character is doing, there's no reason to belabor the point for your audience. You can go into great detail, if it's an obscure method, or if you have a style similar to Lee Child, described above. You don't have to do one or the other in your writing, but you should at least be able to do both.
Please note: when writing your fight scene, be certain that you, and your readers, can keep track of
what side everyone is on. Even professional writers of military fiction, like Bernard Cornwell, will occasionally leave out details like “Character Y is blocking with the sword and hitting with the empty hand, and kicking someone else …. what direction are all of these people coming from!!
As I mentioned, two weeks ago I said I was going to host an online forum workshop in writing fight scenes -- it was loosely based on one of my own blog posts. It just spun out of control. Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain. Either way, it was an interesting little experience.
Since most of you folks have been with me for a while, I'm going to give it to you.
Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post. But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.
So, since this workshop screwed over my blog posts last week, I figure that I should get some use out of it.
This was the first day.
***
Day One: Fighting, Your Characters, and Your World.
Before one even gets to writing a fight scene, you have to answer multiple questions, not only about you character, but about the world s/he inhabits.
For example: if your main character is a civilian in the modern world, not only do you have laws to contend with, but a question of training.
Start with a situation. Your character is mugged. Some strung-out druggie who needs a fix wants your character's money. This character has a feeling that things are going to end badly no matter what s/he does. It is time to resist.
But then you have a problem before you even get to the technical aspects of writing a fight. Why would your character know how to fight?
Family – is fighting in the family business? Mercenary, samurai, knight, military family?
Culture – does your world resemble Sparta 2.0? Are there laws against fighting? For fighting? Is dueling outlawed or celebrated?
Profession – is your character a SEAL? An enthusiastic reservist?
Sports: Does your character like MMA? Wrestling? Target shooting? Hockey? Soccer? Any of these can be adapted to create the realities of a fight scene.
Hobbies: Your character may be nothing more than a smart, reasonable person who believes in self defense. S/he may also be a ballerina who can launch a nasty spin kick because that's what s/he did in Swan Lake – don't laugh, it works for actresses Jennifer Gardner and Summer Glau. S/he may have taken capoeira because s/he thought it was only a dance class. If s/he likes to fire off a hundred rounds a week at the local shooting range, why not? Even the basics of handling a gun can be useful.
1) What are the cultural rules/legalities of your world when it comes to fighting? In modern settings, these laws vary by country, and even by state. In New York, if you defend yourself against an armed mugger, laws can be used to prosecute you. In Texas, if you defend yourself, you get a medal.
2) If your character had to fight, how would they do it? What is the style of fighting your character uses? It can be straight up punching and kicking, or furious punching and gouging, or something more informal like Krav Maga, or much more formal, like Tae Kwan Do. Does your character fight with improvised weapons, or instead use traps and trickery to dispose of the adversary? Or (also acceptable) do they run away until they can find a solid position to fight from?
3) Why does your character know that system of fighting? If you're writing the character of a Navy SEAL, that's one thing. If it's the civilian offspring of a military family, that's another. Does a family member teach the fight system? Was it something they thought was cool when they were twelve? Did they read too many thrillers growing up? Did they take ballet, or soccer, or football – something with a lot of kicking?
After I started making a video for Scott Murphy (see below), where I used myself as a model, I was asked about starring in any particular film based off of the novel ....
To start with, that would be a great big no.
No. No. And Hell No.
Which, of course, leads to the question: who would one get for the film, should it ever make it past the book production stage?
I tried to answer this question last year. Since then, other people have come to my attention that might be better suited for some of these parts....
Assuming, of course, I don't make it into a video game.
However, as I said last time .... I guess the first question would be who could be cut from the film first. A Pius Man is a novel that is over 400 pages long. There are nine characters of varying importance, and while that composes an interesting Fellowship of the Ring, I doubt any film will accommodate all of them.
So, any film would also have less character, as well as fewer characters, not to mention no ambiguity. Figuring out who's the lead may work in a leisurely novel, but movies have to move.
Maureen McGrail— An Irish InterPol agent who's in Rome to follow up on a murdered priest, she is a seriously deadly opponent, with advanced training in silat, capoeira, and Krav maga. She is, in essence, the fighter from Hell. She's fair-skinned, black-haired, with green eyes. She's, obviously, athletic.
Pretty. But can they act?
Originally, when I wrote this article, I wrote that: physically, if you popped green contact lenses into the eyes of Jennifer Connelly, and gave her acting lessons and martial arts training, she would be good to go for the role.
However, since I have yet to see her act, someone else would probably be needed; someone with a similar coloring. Preferably, someone who can fake an Irish brogue and kick some ass. Similar coloring would imply Megan Fox... but I have yet to see her act, either.
Yes, she can fight,
but can she speak with a brogue?
Now, I would consider Summer Glau. Formerly of Firefly and Serenity, as well as the unfortunate series known as The Cape, Summer Glau is ...
Well, look at her photo. She's pretty, fair skinned, dark-eyes, athletic build (I'm not going to tell a former ballerina that she has no muscle tone, are you?). Pop in some green contact lenses, you are good to go. She's done a variety of accents from Russian to Cockney to smartass, so I can't imagine that an Irish accent would be too far beyond her abilities.
Not to mention that someone needs to give her a good role. Unless Joss Whedon wants to hire her for something else, it may be a while for her.
As for fighting ... This is her behind the scenes
Compiled together, it looks like this on screen.
The next person in the cast list, and more problematic, is Wilhelmina Goldberg: a short, Jewish Secret Service technical geek, who's initially in Rome to provide a security audit ..... However, there aren't many 5' actresses, and many of those who are don't seem to be geared to play computer nerd. Short and dark, with blonde highlights ... unfortunately, no one leaps immediately to mind.
Please, God no.
Originally, I had suggested that, given angles of the face, and the fact that her natural hair color seems to be anything but blonde, Sarah Michelle Gellar may work, if she can speak geek with a straight face. Given the way Hollywood casts people, I would be afraid that they'd cast one of the witches of Charmed—who are also short and dark (Rose McGowan is the tallest at 5'4”).
Short enough.
But can she speak geek?
However, I don't believe any of them can really pull it off. Gellar, maybe.
Though, in retrospect, there is always Robin Tunney. Lord knows she's small enough. While her most impressive role to date has been as a cop on The Mentalist, and she can sound competent and intelligent in that role, I have no idea how well sounding intelligent as a cop can translate into sounding smart in Geek-speak. And, The Mentalist at least proves that she looks good in dark suits, and she can carry a gun -- although Goldberg's major requirement is that she can handle a gun without shooting herself in the foot.
In that respect, it is not impossible that we have a contender ... though how Tunney feels about highlights and contact lenses ... or about being Jewish. I have no idea if she can deliver a proper New York "Oy."
There is also Mary Lynn Rajskub, who is best known for playing a computer nerd on the tv series 24. However, there is a risk of cross-contamination. The same actress playing the same position with the same type of skills? That has sunk casting decisions before -- and if Rajskub played Goldberg as she played her character in 24, it could be viewed as anti-Semitic.
Next on the cast list is Giovanni Figlia— Italian by heritage and a soccer player by build, I have some issues imagining someone who's 1) in good health, 2) possibly the father of two children, and 3) can pull off a passable Italian accent.
Originally, I had wondered: I wonder, does Billy Zane have a career anymore after Titanic? I liked him in The Phantom -- and let's face it, if an actor can go through a role in purple tights and maintain a straight face, very little is beyond his grasp.
However, in retrospect, maybe Adam Baldwin wouldn't be too out of line. Like all Italians, Figlia has military service. Unlike most Italians, he's a former member of their equivalent of SWAT.
Adam Baldwin, who, for the record, has no relation to the Baldwin clan of actors, can play military -- that's been most of his career (Independence Day, Chuck, Firefly). And, if he doesn't like contact lenses, well, I can settle for a blue-eyed Italian.
The only question becomes: can he fake the accent?
Spend enough time on
24?
My third, and possibly best candidate, is an actor named Carlos Bernard. His height is closer to that of the written Giovanni Figlia. Best known for his role in the TV show 24, as well as a brief appearance on the TV show Burn Notice, Bernard seems to have a handle on playing characters who are comfortable about being in violent situations, without enjoying it too much.
The coloring is right, the build is right, and so is some of the training -- he was on 24, so he knows from guns and action sequences. His ethnic background is Spanish and Polish, so the coloring comes out Mediterranean
Now, can he do an Italian accent?
Hashim Abasi— Hashim is an Egyptian policeman who is also part of a think tank, with degrees in international politics.
Physically, I always imagined him as Ben Kingsley after a weightlifting regiment.
With reading glasses.
However, in the immortal words of Danny Glover, he might be getting too old for this sort of thing.
Back to Egypt?
However, on the other end of the spectrum, there is Arnold Vosloo.
Vosloo, who is not Middle Eastern, but South African, is probably best known for being the title character in both The Mummy and The Mummy Returns.
So, while not Egyptian, he has at least been to that neck of the woods before.
Also, like Hashim Abasi, Vosloo's not small. In fact, he's fairly well built. He's taller than 5'10" -- IMDB.com insists that he's 6'2". He's well-spoken in most of his parts, and if he can wrap his mouth around ancient Egyptian, well, I think he can go through some of my dialogue without breaking a sweat -- I'm not writing rocket science (that's my sci-fi stuff).
Next is Sean AP Ryan—This is a hard role to fill. Take someone with “black Irish” coloring (black hair, pale skin, bright blue eyes), make him 5'6”, and at least looks like he can do his own stunts. He is mad, bad, and dangerous to know. He is a pleasant, friendly fellow, until you piss him off and he cripples you for life.....
My problem here is, based purely on that physical description, I feel like someone would try to cast Tobey McGuire or Elijah Wood in the role—both are images that seriously make me want to acid- wash my brain.
As I said last year: Can I have a stunt man who can act? Please?
Unfortunately, I'm no better at casting this role now than I was then.
The next one up is Father Frank Williams—I can't imagine an actor who's in his thirties with silver hair and violet eyes, but makeup can do wonders.
This requires an actor with a range that allows him to be soft spoken and quiet, and can probably beat someone to death with his bare hands.... I wonder if Ewan MacGregor enjoys playing shady priests...
However, that was my thought last year. And, really, while MacGregor would be a great priest, if only because he turned out to be another evil priest in another franchise, I'm not 100% convinced that he can spend most of the movie playing soft-spoken. The last time he tried that, he was impersonatingAlec Guinness.
On the other hand, there is Kiefer Sutherland. On 24, he was adept at going through the choreography for fight sequences, and he has a full range of voices, going from gentle and soft to full roar.
However, after eight years of 24, he might be getting tired of action sequences.
Although, come to think of it, Father Williams only has two fight scenes in the novel. Hmm ....
Joshua Kutjok—the Pope. Tall, African, a very physical Pope.
I would go for Michael Clarke Duncan, but I don't know how many different voices he has in his repertoire. Forest Whitaker is also a big fellow (6'2”), and seems to have gone through a workout regiment recently, and he played Idi Amin at one point,so he's done the accent.... there are possibilities here....
However, that was last year.
This year, while not as big, actor Hakeem Kae-Kazim is probably a better fit. For starters, he was actually born in Nigeria. He doesn't have to fake an accent. And, while I am not as familiar with his acting career as the others, he had a nice range of qualities on his appearance of 24, going from terrorist to loving boyfriend, and both at the same time.
However, according to his resume, he's been in Shakespeare plays ... I think he can handle whatever anyone throws at him.
Scott "Mossad" Murphy— The spy from Mossad....
This role needs a chameleon -- he can go unnoticed in a complete crowd. Once upon a time, this would have been played by Alec Guiness, who could practically play any role he wanted, with only a smidge of makeup and new clothes, and sometimes not even that.
However, for a slightly younger actor.... Given the various acting jobs I've seen him do, I think Alan Tudyk should probably be on call for that one: I've seen him play nerds, neurotics, normal guys, absolute sociopaths, and Joss Whedon characters. He's a solid six feet tall, but I've only seen him look big maybe once—and with Lord of the Rings, we've certain seen the games that camera perspectives can play (no, Elijah Wood really isn't a midget.... really).
Unfortunately, like with Sean Ryan, I'm no better this year at coming up with a different name for this part.
Manana Shushurin—even though I had based this character on a real person (on the near left), I don't think I could coax her into playing the part, since she has a life.
Based on physical build and coloring, some have suggested Olivia Munn—both the build and coloring match, and even the facial structure works, at the right angles, but I have no idea if she could act her way out of a paper bag.
However, since last year, reflecting on this a little bit more, there is always Eliza Dushku.
Yes, Eliza Dushku has played in a lot of Joss Whedon productions, but have you seen her acting range? One look at the various and sundry parts she played on the short-lived Dollhouse displayed an impressive array of acting qualities.
And, like Manana Shushurin, Dushku has a good record of going through combat sequences. It's been a staple of hers for at least two Joss Whedon shows.
And Shushurin is supposed to be able to speak in any accent she wants, so a Russian speaker isn't necessary for the role.
Also for Manana Shushurin, my friend Jason has suggested Anne Hathaway. An idea that might not suck at all. She's not unattractive, she's apparently able to do her own stunts ....
I'll be interested to see if she's able to handle her role as Catwoman in the upcoming The Dark Knight Rises.
Any thoughts on any or all of these, please comment below.