Showing posts with label mma. Show all posts
Showing posts with label mma. Show all posts

Wednesday, April 4, 2012

Fighting and writing workshop, day 5 and 6: military fight scenes

This is the online workshop in writing fight scenes that I did for the Catholic Writer's Conference.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.

Since most of you folks have been with me for a while, I'm going to give it to you.

Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.

So, here is day five and six.... Day five was merely an assignment. Day six was more interesting.


 Day Five: Putting It Together

 
At this point, you should have an idea of what you're doing. Take assignments three and
four, and put them together. Whether you start from a weapon and go to hand-to-hand, or vice versa, is up to you. This is the assignment.

Like with most writing, practice makes perfect. So don't be discouraged if you're not writing full-scale battle choreography by now.

 
Day Six: Writing For Military Fights

 
Writing a military fight scene is no different from any other, when you get down to it. Do some research on terms, maneuvers, etc., but don't overstress that part. It's mostly just a matter of vocabulary.

But, seriously, there's little difference from warfare fighting.

Character: In describing filming for Lord of the Rings, and the Battle of Helm's Deep, director Peter Jackson discovered a basic law of fight scenes – Jackson had hours upon hours of stuntmen beating
each other to a pulp, but the battle was boring when the camera was not on the primary characters.

The important thing you need to know is, no matter what, you need to focus on the individuals involved. The more modern your setting, the more things are done by groups of individuals, squads and fire teams, and not massive lines of fire, one against another.

However, no matter how many people you have fighting whatever enemy, you need to have individuals the audience can focus on and care about. Writing about a line of tanks is boring. Writing about someone the audience has met, and is invested in, is much, much better.

For great examples of this, read the Richard Sharpe series by Bernard Cornwell – he has, on average, about six players in any battle that he focuses on, as well as a massive, historical battle taking place.
 
Setting: If you want to focus on a full-scale battle, in whatever age and setting, one thing you'll
want to focus on is the field of battle. You're going to want to focus on the sounds, and the sights, perhaps even the smells. You want to recreate it as though the battlefield is a character. A loud, monstrous, messy, rampaging character, with lots of property damage.

The best I've ever seen of this type of recreation is John Keegan's The Face of Battle, where he recreated the battlefields of Agincourt, Waterloo, and Verdun.
 
Hand-to-hand combat and weapons:
Depending on the scenario, military battles do not start with close combat, unless it's a type of covert infiltration, where getting in close and killing people silently is important. And, let's face it, the use of weapons will vary wildly depending on what time period and setting you're using. For the most part, it boils down to individuals.

Fighting and writing workshop, day 5 and 6: military fight scenes




This is the online workshop in writing fight scenes that I did for the Catholic Writer's Conference.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.



Since most of you folks have been with me for a while, I'm going to give it to you.



Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.



So, here is day five and six.... Day five was merely an assignment. Day six was more interesting.






 Day Five: Putting It Together





At this point, you
should have an idea of what you're doing. Take assignments three and
four, and put them together. Whether you start from a weapon and go
to hand-to-hand, or vice versa, is up to you. This is the
assignment.





Like with most
writing, practice makes perfect. So don't be discouraged if you're
not writing full-scale battle choreography by now.





Day Six: Writing For Military Fights





Writing a military
fight scene is no different from any other, when you get down to it.
Do some research on terms, maneuvers, etc., but don't overstress that
part. It's mostly just a matter of vocabulary.





But, seriously, there's little
difference from warfare fighting.





Character: In
describing filming for Lord
of the Rings
, and the
Battle of Helm's Deep, director Peter Jackson discovered a basic law
of fight scenes – Jackson had hours upon hours of stuntmen beating
each other to a pulp, but the battle was boring when the camera was
not on the primary characters.





The
important thing you need to know is, no matter what, you need to
focus on the individuals involved. The more modern your setting, the
more things are done by groups
of individuals, squads and fire teams, and not massive lines of fire,
one against another.





However, no matter how many people you
have fighting whatever enemy, you need to have individuals the
audience can focus on and care about. Writing about a line of tanks
is boring. Writing about someone the audience has met, and is
invested in, is much, much better.





For great examples
of this, read the Richard Sharpe series by Bernard Cornwell – he
has, on average, about six players in any battle that he focuses on,
as well as a massive, historical battle taking place.





Setting: If you want to focus on
a full-scale battle, in whatever age and setting, one thing you'll
want to focus on is the field of battle. You're going to want to
focus on the sounds, and the sights, perhaps even the smells. You
want to recreate it as though the battlefield is a character. A
loud, monstrous, messy, rampaging character, with lots of property
damage.





The best I've ever seen of this type of
recreation is John Keegan's The Face of Battle, where he
recreated the battlefields of Agincourt, Waterloo, and Verdun.





Hand-to-hand
combat and weapons
:
Depending on the scenario, military battles do not start with close
combat, unless it's a type of covert infiltration, where getting in
close and killing people silently is important. And, let's face it,
the use of weapons will vary wildly depending on what time period and
setting you're using. For the most part, it boils down to
individuals.





Tuesday, April 3, 2012

Fighting and writing workshop, Day 4: Guns in Fighting.


This is the online workshop in writing fight scenes that I did for the Catholic Writer's Conference.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.



Since most of you folks have been with me for a while, I'm going to give it to you.



Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.



So, here is day four.






***




Day 4: Guns in Fighting.



There are more weapons in Heaven and Earth than there are in Thomistic philosophy. However, guns seem to be the magic weapon that everyone uses, and uses badly.

With any weapon you decide to use, make certain that you have a basic
knowledge of these weapons, even if it's merely researching them
online. This day will also assume that you've never even seen a gun
up close and personal – perhaps an erroneous presumption, but I'm
not going to assume everyone knows guns. If you have do know things
about guns, please bring it up.

Weapons are tools. Knives do more than stab people. Lead pipes do more than club people over the head. And guns do more than shoot people. Don't get me
wrong, guns are great. But if you're writing for someplace like New York, guns are not readily available to the general populace. 

 
Remember Day One,writing the rules for the culture on fighting? Now you know why we
bothered.

Everything in a fight has to feel fast-paced, as we said before. But when you introduce a weapon into any scenario, the characters and the writing have to move fast. Or at least intelligently. What do I mean by this? I mean that no one is going to outrun a bullet – the best they can do is be faster than the trigger finger of the person targeting them – but finding cover, providing distractions, and
shooting elements of the setting or other uses of the gun.

In actuality, gunfights are not like an Arnold Schwarzenegger movie – if someone is moving in a straight line, a smart gunman will lead the target. However, smart gunmen do not use fully-automatic fire in extended bursts. Firing a full magazine of ammunition on full automatic will not lead to a stream of bullets that come out in a straight line, but will cause the muzzle of the gun to jerk around like a spastic mime having an epileptic fit. In a gun battle, at a distance, even slight deviations of the gun's barrel will cause bullets to go wildly off course.

Then again, stupid things happen with guns. The average shootout with the police takes place at a distance of nine feet, but three out of every four bullets will miss, mainly because everyone is popping in and out of cover, snapping off shots and hoping they'll hit something.

Again, now is not the time for technical terms. If you're writing for a medieval setting, or a fantasy setting, if specific parts of specific weapons are going to come into play, you may want to introduce them before the fight even begins. And, if you're using a technical detail of a gun that only people who field-strip their own weapons would know, don't discuss it in the middle of a fight. A previous example has been the Lee Child model, where his character Jack Reacher describes how a fight will turn out and why, before the first punch was even thrown. You can have such discussion then, but when the bullets start flying, try not to dwell too much on the pieces and parts.

You can, however,  have a technical analysis as the hero/ine is taking cover, and thinking about what to do next. If the pieces of the gun are important to the solution, and you can provide a “lull” in combat (if that's how one can describe taking cover while being shot at),then by all means, make it relevant. However, you do not want to give the vital statistics on a gun in mid-battle. In fact, you mightnot want to go into it at all.

The most anyone needs to know about most guns might include:

Ammunition capacity: Do not use Hollywood forever shooters. You will want to reload – if only because it's more thrilling to have a count of how many bullets your hero/ine doesn't have. (Would the end of Die Hard work at all if John McClane had had a full magazine left, instead of just two bullets?)

Type of ammunition: This only matters for level of impact, and penetration. If it's a .22-caliber from a handbag pistol, you can stop if with a pocket Bible. If it's a .45-caliber, you will stop someone if only from the shock value (no one takes an impact from a .45, rolls into a doorway, and returns fire. It's gonna suck to be that person). If it's a .50-caliber handgun, you can disable engine blocks and amputate limbs. If you're writing science fiction, ammunition type is doubly important. 

Type of gun: Revolvers, pistols, assault weapons, submachine guns, hunting rifles, and machine guns all have different strengths, ranges, weaknesses, and abilities inherent in the type of gun. You will not put a bayonet on a pistol, and no one should try to rob someone with a sniper rifle.

Length of weapon (optional): many handguns make for great blunt-force weapons.
 
Appearance: I'm a very visual reader. There are some guns that are very visually distinct: a FAMAS assault rifle looks nothing like an M-16, which looks nothing like an Uzi, which looks nothing like an H&K G-11, which looks nothing like an AK-47. However, there are a lot of knockoffs that resemble M-16s, AK-47s, and Uzis. You don't need make, model, and serial number; just say “it looked like X, Y, or Z” gun, unless you want to go into more detail.

In essence, you can boil down someone's handgun to “short-barreled .22-caliber revolver,” or “a semi-automatic that looked more like a hand cannon” (for an example of this, look up the image of a “Desert Eagle” .50 caliber.)

 
Note:
Please remember that Kevlar is not a magic shield. At best, it will take that small metal object going at hundreds of feet per second, and redistribute its force so that your character will essentially feel like s/he's being slapped with sheet metal at ten miles an hour.
 
Assignment #4: Choose Your Weapon.

 
Take your setting, hero/ine and the enemy from assignment #3. Pick a weapon and put it into a fight between the two. It does not have to be a gun (for thoughts on weapons, and improvised weapons, check the “How To” article link in the initial documents packet). It doesn't matter if your hero has the weapon, or your villain does. It doesn't matter if the weapon was found at the fight location, or if it was brought.

If your hero does not have a weapon to start with, they will need to disarm the bad guy and/or find their own weapon.

Youcan check the how-to article again to at least get the principles for gun and knife disarms, though the principle is mostly based in common sense – don't get in the way of the weapon.

Remember, you do not need to have anyone killed, even if you're using a gun in the scene. Guns can shoot the environment, make people flinch, duck, or buy the characters time.




Monday, April 2, 2012

Fighting and writing workshop, day 3: Writing Fight Technique




This is my online workshop in writing fight scenes that I did for the Catholic Writer's Conference.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.



Since most of you folks have been with me for a while, I'm going to give it to you.



Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.



So, here is day three.






****







 Day Three: Now, Let's Talk About Writing Fight Technique.








There are a lot of basic moves that you
don't need to describe too much. Most kicks and punches are like
that, for example. You don't necessarily require a full description
on a “forward vertical defensive kick” (as seen in the article on
how to throw a stop kick) – you can just write “X kicked Y in the
chest the way a fireman would kick down a door.” It's the same kick, just a less technical way of writing it. 

 Speed of attack: keep in mind that most fights don't even last for five seconds. A kick to the groin, a punch to the throat, and it's game over. Even a fight with a weapon can only last so long. Fighting over a knife will ensure that all sides get cut, and someone will be hurt in short order.

And, keep in mind, fighting is hard work. Even something as simple as punching is going to take a lot out of someone. If you don't believe me, go hit a punching bag for a minute. Punch it, kick it, headbutt it if you like, but do it at full speed, as hard as you can. You're going to find that it is very, very hard work. After the initial burst of energy, you're going to slow down after thirty seconds. Stamina should not be important in a fight, because most fights shouldn't last very long.

Another element to keep in mind: the enemy is also reacting. We don't need three-dimensional chess with hand-to-hand combat, but we also have to remember that (for example) kicking someone between the legs (even if they're feeling no pain), will still force the body to lean forward, and that opens up possibilities. If we punch someone, their head will go back. If we feint, they become defensive, preferably where we don't want them to be

If you're going to have a long fight scene, it should be for a good reason. Either it's a war—in which case it's perfectly understandable—or there are multiple attackers, or both participants are very, very well-trained.
 
Yes, you can have a half-page of description for something that takes only a split second. You can have all of the technical details down cold, but you must at least convey to the audience the speed. And, even if you don't go into exacting, excruciating detail for your audience, you should at least know the mechanics, so you know what you're doing. Don't be insulted – trust me, I used to do that a lot.

If you like, look at the fights scenes of Lee Child's character Jack Reacher. He'll give a half-page dissertation on something like the tactical usefulness of a headbutt, or he will work out a fight, chess-like, before the first punch is thrown. He then does it, writes a few lines of the enemy's reaction, and keeps going.

Note: If you have formal training, or have practical experience in a self-defense system or martial art, realize that high kicks, spin kicks, or any kick that goes above the hip can pose a danger in a real fight. In a real close-combat situation, there are no rules, and there is no tapping out. This may sound patronizing, but trust me, there are plenty of people who try to use fancy moves they learn on a gym mat and try to use the same moves on concrete. It doesn't end well, sometimes.

Assignment
#3: Writing Hand-to-Hand Technique

Look at the various articles assigned here: http://shar.es/giQgA.
Choose at least one technique. Do not worry about plagiarizing; there are only so many ways to describe some moves.  All that I require is that you use one element of one described technique over the course of your fight scene.
 

Step 1: Set up the fight, be it a mugging, or something with a minor villain, what have you. Write out a full technical description of what your character will do – not only with the technique, but most importantly with what comes next. (Continue to fight, to run, et al). How does the other combatant react/reply? 

Step 2: Give reasons for their actions, and how it fits with your character.

Step 3. Repeat step one, only take the entire technique and condense it.  Boil the technique into only a paragraph, at most. Now that you know what your character is doing, there's no reason to belabor the point for your audience. You can go into great detail, if it's an obscure method, or if you have a style similar to Lee Child, described above. You don't have to do one or the other in your writing, but you should at least be able to do both.

Please note: when writing your fight scene, be certain that you, and your readers, can keep track of
what side everyone is on. Even professional writers of military fiction, like Bernard Cornwell, will occasionally leave out details like “Character Y is blocking with the sword and hitting with the empty hand, and kicking someone else …. what direction  are all of these people coming from!!

Tuesday, March 27, 2012

Fighting and writing workshop, Day 1: fighting, your characters, and your world


As I mentioned, two weeks ago I said I was going to host an online forum workshop in writing fight scenes -- it was loosely based on one of my own blog posts. It just spun out of control.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.



Since most of you folks have been with me for a while, I'm going to give it to you.



Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.



So, since this workshop screwed over my blog posts last week, I figure that I should get some use out of it.



This was the first day.


***




Day One:
Fighting, Your Characters, and Your World.







Before one even gets to writing a fight
scene, you have to answer multiple questions, not only about you
character, but about the world s/he inhabits.





For example: if your main character is
a civilian in the modern world, not only do you have laws to contend
with, but a question of training.





Start with a situation. Your character
is mugged. Some strung-out druggie who needs a fix wants your
character's money. This character has a feeling that things are going
to end badly no matter what s/he does. It is time to resist.





But then you have a problem before you
even get to the technical aspects of writing a fight. Why would your
character know how to fight?





Family – is fighting in the family
business? Mercenary, samurai, knight, military family?





Culture – does your world resemble
Sparta 2.0? Are there laws against fighting? For fighting? Is
dueling outlawed or celebrated?





Profession – is your character a
SEAL? An enthusiastic reservist?





Sports: Does your character like MMA?
Wrestling? Target shooting? Hockey? Soccer? Any of these can be
adapted to create the realities of a fight scene.





Hobbies: Your character may be nothing
more than a smart, reasonable person who believes in self defense.
S/he may also be a ballerina who can launch a nasty spin kick because
that's what s/he did in Swan Lake – don't laugh, it works
for actresses Jennifer Gardner and Summer Glau. S/he may have taken
capoeira because s/he thought it was only a dance class. If
s/he likes to fire off a hundred rounds a week at the local shooting
range, why not? Even the basics of handling a gun can be useful.









Now, fight scenes do not necessarily
require fisticuffs. Running away is a good, reliable tactical
maneuver. Your character can always run.





Why does this matter? Establishing your
character's own style of fighting is perfectly reasonable, otherwise,
you have fight scenes that you've stolen from action movies … Yes,
I've done that. Then I took a real self defense system, and I'vesince rewritten every last one scene.






















Assignment
#1





1) What are the cultural
rules/legalities of your world when it comes to fighting? In modern
settings, these laws vary by country, and even by state. In New
York, if you defend yourself against an armed mugger, laws can be
used to prosecute you. In Texas, if you defend yourself, you get a
medal.





2) If your character had to fight, how
would they do it? What is the style of fighting your character uses?
It can be straight up punching and kicking, or furious punching and
gouging, or something more informal like Krav Maga, or much more
formal, like Tae Kwan Do. Does your character fight with improvised
weapons, or instead use traps and trickery to dispose of the
adversary? Or (also acceptable) do they run away until they can find
a solid position to fight from?





3) Why does your character know that
system of fighting? If you're writing the character of a Navy SEAL,
that's one thing. If it's the civilian offspring of a military
family, that's another. Does a family member teach the fight system?
Was it something they thought was cool when they were twelve? Did
they read too many thrillers growing up? Did they take ballet, or
soccer, or football – something with a lot of kicking?








Monday, June 27, 2011

A self defense discussion

I have a new job.

Over at Examiner.com, they cover a lot of interesting little topics. Religion, celebacy, and, of all things, self-defense.

Guess which job I volunteered for.

As part of the somewhat new direction I'm taking the site for A Pius Man, I thought it might be interesting to do a series of "fighting and writing." And, since I'm going to do a few articles a week for The Examiner, well, I won't be running out of material anytime soon.

Stories posted thus far on Examiner.com have been the following:

Should I take a martial arts class for self defense? Which one?  The answer is something you've probably never heard of.... unless, maybe, you're Israeli military. Ever hear of Krav Maga?



More articles below the break